Artifice and Trickery campaign
The Clockwork Dragon
Repair the city guardian before the portal sneezes again.
Opening
Orrin turns a workshop accident into a fictional gadget quest about diagnosis, teamwork, and machines with inconvenient feelings.
A clockwork dragon sleeps beside an unstable portal. Orrin insists the smoke is inspirational, not alarming.
- Understand the opening conflict and what is truly at stake.
- Practice at least one meaningful choice with Orrin Gearwhistle.
- Finish with a reusable story hook, reward, or party memory.
1
Workshop clue chapter
Diagnostic Apology
The dragon clicks three times and points its tail at Orrin, which Orrin agrees may be fair.
2
Social puzzle chapter
The Polite Automaton
A security automaton blocks the stairs because nobody filed the proper emergency excitement form.
3
Choice scene chapter
Portal With Opinions
The portal offers three possible replacement parts, each from a world that slightly misunderstands physics.
4
Finale chapter
Restart the Guardian
The clockwork dragon wakes and asks whether it is a weapon, a guardian, or a friend.