Partycraft
BeginnerParty roles that create choices
Use defenders, scouts, faces, healers, and wildcards as story responsibilities rather than rigid classes.
Practical fantasy craft
Build better choices, parties, worlds, mysteries, encounters, and safe roleplay scenes.
12 lore guides
Partycraft
BeginnerUse defenders, scouts, faces, healers, and wildcards as story responsibilities rather than rigid classes.
Partycraft
All levelsBuild relationship progress through remembered choices, gifts, callbacks, and honest disagreement.
Storycraft
BeginnerDesign choices where each option protects something and risks something else.
Storycraft
IntermediateLayer obvious, interpretive, and confirmatory clues so a mystery stays solvable without becoming automatic.
Encounters
All levelsKeep action readable and exciting through objectives, terrain, momentum, and clear safety boundaries.
Encounters
IntermediateUse suspicion clocks, partial success, and changing routes so one failed roll does not end the story.
Worldcraft
BeginnerGive landscapes motives, patterns, and readable signals without making every tree speak.
Worldcraft
All levelsUse maps as incomplete arguments about a place, not merely accurate diagrams.
Storycraft
IntermediateTrack what each faction wants, fears, offers, and refuses before adding layers of deception.
Encounters
IntermediateShow the rule, let the party test it safely, then combine it with one new pressure.
Storycraft
BeginnerLet the situation be absurd while the characters care sincerely about the outcome.
Partycraft
All levelsSet tone, intensity, exclusions, and pause options before a scene becomes uncomfortable.