Artifice and Trickery campaign
The Elevator to Somewhere Else
Repair a lift whose buttons lead to impossible worlds.
Opening
Orrin boards a malfunctioning tower lift and must negotiate with its opinionated controls while every floor opens onto a different fantasy problem.
The brass lift dings at basement level and opens onto a cloud kingdom. Orrin checks the panel, where a new button politely reads Somewhere Else.
- Understand the opening conflict and what is truly at stake.
- Practice at least one meaningful choice with Orrin Gearwhistle.
- Finish with a reusable story hook, reward, or party memory.
1
Opening puzzle chapter
Button With No Number
Every numbered button argues that Somewhere Else is not a proper destination.
2
Impossible room chapter
Floor of Falling Up
The doors open on a library where loose ideas drift upward and books anchor the floor.
3
Team puzzle chapter
Maintenance by Committee
Three tiny repair spirits each control one part of the lift and refuse to agree on its purpose.
4
Finale chapter
Doors Open Both Ways
The final stop connects Gearhaven to a world asking for help, but the portal cannot remain open safely forever.