Artifice and Trickery campaign
The Runaway Moon Engine
Catch a machine that believes it has an appointment with the sky.
Opening
Orrin chases a runaway lunar engine through Gearhaven, solving fictional machine puzzles and asking whether a creation can choose a new purpose.
A silver engine rolls out of Orrin's workshop on eight tiny legs, whistles at the moon, and accelerates toward the tallest tower in Gearhaven.
- Understand the opening conflict and what is truly at stake.
- Practice at least one meaningful choice with Orrin Gearwhistle.
- Finish with a reusable story hook, reward, or party memory.
1
Workshop problem chapter
Unauthorized Departure
The engine leaves behind a schedule listing moonrise, tea, and become celestial in that order.
2
City puzzle chapter
Traffic of Tiny Automatons
Clockwork messengers block the avenue because the engine has promoted itself to parade marshal.
3
Dialogue trial chapter
Observatory Argument
The engine insists the moon sent an invitation hidden in a maintenance song.
4
Finale chapter
Launch That Is Not a Launch
The party can send a message, build the engine a sky-viewing role, or let it power the observatory rescue beacon.