Worldcraft lore
Map-based adventures
Use maps as incomplete arguments about a place, not merely accurate diagrams.
All levels
Wild Roads and Wonder
A compelling map contains decisions: a safe road that costs time, a shortcut with uncertain danger, and a landmark that means different things to different factions.
What you should be able to do
- Design three routes.
- Add one unreliable annotation.
- Reward map updates.
Keep exploring
Related lore
Worldcraft
Living forests and natural omens
Give landscapes motives, patterns, and readable signals without making every tree speak.
Partycraft
Party roles that create choices
Use defenders, scouts, faces, healers, and wildcards as story responsibilities rather than rigid classes.
Partycraft
Hero bonds and earned trust
Build relationship progress through remembered choices, gifts, callbacks, and honest disagreement.
Storycraft
Meaningful quest choices
Design choices where each option protects something and risks something else.