The Dungeon Key Parade story scene

Playable Comic dungeon

The Dungeon Key Parade

Catch twelve runaway keys before they unlock something embarrassing.

Vex, the Friendly Mimic Bouncy Playful, chaotic, warm

Vex chases enchanted keys through a dungeon festival, solving personality puzzles and discovering that the final locked door may prefer to stay closed.

Twelve golden keys march past Vex in tiny boots, playing a tune on their own teeth. The dungeon doors begin cheering them on.
The Dungeon Key Parade act 1 scene
Act 1 Opening chase

Keys on Parade

Each key follows a different rhythm and the smallest one keeps stopping to bow.

Player prompt

Choose the rhythm or gesture that persuades the first keys to follow.

Vex gains a temporary key-shaped hat.
The Dungeon Key Parade act 2 scene
Act 2 Dialogue puzzle

Door With Stage Fright

A shy door knows where the parade went but refuses to open while anyone is watching.

Player prompt

Offer a kind solution that gives the door confidence or privacy.

The door whispers the route backstage.
The Dungeon Key Parade act 3 scene
Act 3 Social scene

Locksmith Goblin Holiday

The key keeper is taking one day off after three centuries and refuses to let the crisis ruin it.

Player prompt

Choose a fair trade that respects the holiday and still helps the dungeon.

The keeper lends a bell that calls keys home.
The Dungeon Key Parade act 4 scene
Act 4 Finale

The Door Best Left Closed

All twelve keys gather before a door labeled Grand Prize and Mild Regret.

Player prompt

Choose whether to open it, seal it, or ask the door what it wants.

Story complete: the parade elects Vex honorary keyring.

Custom branch

Generate another Vex, the Friendly Mimic quest

Browser draft