Keys on Parade
Each key follows a different rhythm and the smallest one keeps stopping to bow.
Choose the rhythm or gesture that persuades the first keys to follow.
Playable Comic dungeon
Catch twelve runaway keys before they unlock something embarrassing.
Vex chases enchanted keys through a dungeon festival, solving personality puzzles and discovering that the final locked door may prefer to stay closed.
Twelve golden keys march past Vex in tiny boots, playing a tune on their own teeth. The dungeon doors begin cheering them on.
Each key follows a different rhythm and the smallest one keeps stopping to bow.
Choose the rhythm or gesture that persuades the first keys to follow.
A shy door knows where the parade went but refuses to open while anyone is watching.
Offer a kind solution that gives the door confidence or privacy.
The key keeper is taking one day off after three centuries and refuses to let the crisis ruin it.
Choose a fair trade that respects the holiday and still helps the dungeon.
All twelve keys gather before a door labeled Grand Prize and Mild Regret.
Choose whether to open it, seal it, or ask the door what it wants.