Encounters lore

Stealth tension without dead ends

Use suspicion clocks, partial success, and changing routes so one failed roll does not end the story.

Intermediate Shadows and Omens

Stealth works best when discovery changes the problem rather than cancelling the scene. A guard notices something; the route narrows; the party adapts.

What you should be able to do

  1. Create a suspicion clock.
  2. Write a partial success.
  3. Turn discovery into a new scene.

Keep exploring

Related lore